Sam Pak
Designer
Hello all! I’m an avid enthusiast of the board game hobby for both the intellectual benefits it can offer as well as the wholesome element of bringing people together. I’ve had some of the fondest moments I can ever remember with people while playing a board game with them. It’s truly a special medium to grow close with others.
I grew up enjoying classic board games with family and friends, but my exposure to modern games never went beyond Settlers of Catan before 2013 when I was properly converted! A friend of mine introduced me to a brand new game at the time; Russian Railroads. Being my first worker placement game, it opened my eyes to the vast potential that games had to stimulate my brain, and I loved it!
Since then, I started paying close attention to games and their mechanisms. It helped that I have a close friend from childhood who also likes tinkering with game design and often bounces ideas off of me and vice versa.
The idea for Go for the Krill struck me in the summer of 2019. I’d always had the desire to design my own game, and I wanted to make sure it was a game that I could feel comfortable showing to literally anybody. I wanted it to be language independent, simple to learn, fast, and of course, fun!
I met Rusty Lumpkin at Origins in 2021 where I showed him my first design, and I was so humbled when he told me he wanted to publish it. What an answer to prayer!
I’m overjoyed to make this contribution to the hobby. It’s my goal to share my creation with as many people as possible so that they too can grow their friendships with who they play games with. Game on!